Vinnie Paz drops Season Of The Assassin

July 13, 2010 by Jason · 1 Comment 

Few emcees are quite capable of coherently stringing together bars about The Bible, conspiracies theories and mangling an enemy’s face with the business end of a box-cutter. But that’s pretty much Jedi Mind Tricks/Army of the Pharaohs front-man Vinnie Paz in a nutshell. The metal-mouthed Philadelphia emcee is the reigning impresario of angry independent Rap, establishing perhaps one of the most influential movements in underground Hip Hop since MF DOOM.

Now, after over a decade in the game, Vin Laden is setting out as a ronin with his debut solo LP, Season of the Assassin. The album is an exciting break from the usual JMT formula, with Paz hitting his stride as a lyricist and showing a different and more fully-rounded side to his craft.

Vinnie Paz Seaon of the Assassin Jedi Mind Tricks Army of the Pharahos Philadelphia hip hop emcee bangers JMT Vin Laden Louie Doggs Vinnie Vicious The Pazmanian Devil Frank VinatraOpening the album with a quote from Jim Jarmusch’s Ghost Dog: Way of the Samurai, the Pazmanian Devil leaves no question as to what to expect: to paraphrase Rocky III, he’s a wrecking machine and he hasn’t sounded this hungry since the acclaimed Violent By Design. Although little has changed in with respect to his gruff bar-for-bar approach, Paz sounds reinvigorated. Songs like “Warmonger” and “Righteous Kill” best capture his reinvention, finding him barking out bars like, “I’m a fuckin’ thunderstorm, you’re a light shower / You a bitch, you shoot and miss like Dwight Howard / You can’t battle the God, I’m too precise, coward / That’s like Khalil Muhammad saying he’s white power.”

This is the ALBUM OF THE YEAR!!! Nothing but straight BANGERS… cop yours today from UndergroundHipHop.com and represent the underground until you are under the ground! And for all the REAL deejays cop it on vinyl HERE!

Ughhdotcom Custom Hat

May 11, 2010 by Jason · 1 Comment 

Big thanks to my peeps over at UndergroundHipHop.com for hooking me up with the custom grey and black UGHH fitted hats. UGHH.com has the illest collection of custom hats from Hatch and a enormous collection of hip hop gear!

“i’m underground till i’m under the ground…”

Even legendary emcee Cappadonna from the Wu-Tang rocks the grey UGHH cap on a daily!!!!

The HATCH project was created from a concept of collaborating on a level of true respect and enjoyment. UGHH.com has had the chance to work with many creative minds and wanted to provide a platform for artists we enjoy working with to solely create. The business & production side of creating merchandise can be a serious burden to the creative process, so they decided to focus on that side and let the designers have some fun creating a limitless design. 9 Designers have come together to form our first collection of fitted hats!

IPhone App Graffiti Analysis

March 19, 2010 by Jason · 3 Comments 

Cool pocket sized digital graffiti recorder and 3D visualizer for iPhone and iPod touch. The custom software designed for graffiti writers and visual artists creates 3D animated art composed of “visualizations of the often unseen motions involved in the creation of a tag.”

Maker of the Graffiti Analysis app reported that influential graffiti artists such as SEEN, TWIST, AMAZE, KETONE, JON ONE and KATSU have had their tags motion captured using the software.

All tags (a form of signature used by graffiti artists) created in Graffiti Analysis are captured and saved as an open source Graffiti Markup Language (GML) file, compatible with other popular graffiti applications such as Laser Tag and Eye Writer. Keywords can be added to each piece of the motion art.

The graffiti motion data can be shared and archived as code or animated 3D visualizations.

Motion Art Rendered in 3D

How it works: Thicker lines are created with slow movements, thin lines with fast movements, time is the third dimension that makes it 3-D.

Multi-touch built in for multi-line capture. 3-D environment can be navigated using iPhone / iPod touch built in multi-touch interface and motion sensor.

Captured GML motion art code / 3D rendering is cross platform, can be played back in Mac OS X, Windows, and Linux with their open source software.

Graffiti Analysis is available in App Store for Apple iPhone and iPod touch for $1.99. Most def, this is a steal and lots of fun!!!

Bad Company 2 is the best game ever?

March 14, 2010 by Jason · 2 Comments 

In my opinion… YES! Try it for free!

Battlefield: Bad Company 2 is DICE’s second go-around with the spin-off of their own massively popular Battlefield franchise, featuring both true single and multiplayer gameplay. This time around there are brand new features, an improved single player campaign, the return of blood, and borrowed player stat features from Battlefield 2 and 2142. There are even some interesting incentives to purchase the game new.

First, lets take a quick look at the purchasing incentives program DICE and Electronic Arts have come up with for buyers. Purchasers of a brand new copy of Battlefield: Bad Company 2 will receive a code allowing them do download free online class upgrades and two brand new maps. This content, being downloadable content, can’t be resold second-hand or be activated on a pirated copy due to player registration. This is a truly interesting way to persuade people to purchase the game, and a great added bonus. While this does add value to new purchasers, incentives like this will not be factored into the scoring for this game.

The single player experience is probably the most unique part of this game. Bad Company 2′s campaign is thirteen missions long and, depending on the difficulty, can take roughly seven hours to complete. The battlefields this time around are situated in the mountains on the outskirts of Russia, jungles of Bolivia, and various other locales. Before taking control of Preston Marlowe though, you play a quick prologue mission set during WWII when a small squad of soldiers find themselves neck deep in a secret mission to capture the Japanese’s top-secret weapons. The entire story, while poorly told with mostly one-liners, revolves around B-Company trying to recover the same weapons.

One of the most impressive improvements in the game is to do with the AI. Throughout one’s romp through the single player campaign, enemy AI can actually be pretty surprising. They work together, take cover when needed, and attack from some very interesting vantage points. This means that you have to figure out where your assailant is located before firing. Your squad mates’ intelligence has also seen an improvement: when you are flanking the enemy, your squad will attack straight on, diverting the enemy’s attention away from you; allowing for quick, but not always easy, pickings. As expected though, your squad mates can’t die like you, so your enemies’ well-being (or, preferably, lack thereof) is more important then theirs.

Difficulty is something that the single-player doesn’t seem to have any consistency with. Snowblind, the most unique mission in the game, is probably the hardest. Difficulty does spike during other missions, but if you’re playing on normal or hard, be prepared for a true test of wits and accuracy with whichever weapons you selected. Be prepared for a roller-coaster ride when it comes to the many challenges faced during this campaign.

Single player gameplay is general is pretty standard. Go from one place to another; kill everything at each point; hunt for secret weapons and the optional M-Com units. This formula makes up the large majority of the game, but there are a few vehicle segments, and the mission stated above, to break things up. Maps are also massive- which, at times, can be considered pointless considering how far you have to travel to get between points.

DICE’s destruction physics engine dubbed “Destruction 2.0″ has also changed how the game plays. Now, instead of destroying a few walls, you can take down entire buildings. No longer are there any truly safe places in which to hide from your enemies. If they have the equipment, enemies can destroy any and all structures. You won’t want to be inside a building when it explodes and comes crashing down on you. Due to this, tactics that worked in older games no longer apply in single- or multi-player.

Sick visuals accompany the improved destruction. Graphically, Battlefield: Bad Company 2 competes with the best of the games released in this genre over the last year.

The Battlefield franchise has always been known for it multiplayer gameplay, and this continues to hold true in Bad Company 2. This time around DICE has taken the already impressive gameplay mechanics that fans know and love, and changed things up, with improvements to the Frostbite Engine and overall feel of the game. You can join up to thirty-one other players in all out war on battlefields varying from snowy environments to sunny beaches.

One feature returning from earlier games in the series is Dog Tags. When you knife someone, you are rewarded with a trophy- that player’s dog tags- to symbolise your victory. Other features making an appearance in this game include the returning weapons unlock system allowing for character customization as you earn experience, and re-introduction of blood. It is interesting to note that this is the first Battlefield game since Battlefield: Vietnam to feature blood without third-party modification.

The number of character class kits has been reduced in this iteration to four, the classes being Assault, Engineer, Recon, and Medic. With the removal of the Specialist and Demolition kits, gameplay involving the way in which you level up your character, and what modifications chosen to usehas been streamlined. This also balances the field of battle so that the player has a better idea of what they could be up against at any given point.

Brand new vehicles join the online fray. After including the new UH-60 Black Hawk, quad bike, two-man patrol boat, a personal watercraft, AA-gun mounted light tank, UAV helicopter, vehicle count totals fifteen. While all of these vehicles won’t appear on the same map, correct use of available vehicles can be essential for the clenching of victory.

Audio is very important in this type of game. Players need to be able to hear everything around them accurately and realistically. DICE has managed to take their normal audio channels and sound effects, and clean them up so that even in snow, a foot step sounds correct when you and everyone else running around you can be heard sloshing around. Explosions rattle speaker systems. Echoes of gunfire can be heard at various distances. Everything seems to be spot on for multiplayer, and only a few minor audio drop-outs occur during single-player.

Overall, Battlefield: Bad Company 2 is THE BEST shooter that continues DICE’s legacy for creating excellent online gameplay experiences and adds a vastly improved story mode for single player. With the ability to play thirty-two players at once with massive destructible environments while having to come up with new strategies to defeat their opponents, there are hundreds of hours of fun to be had. If you are looking for the best shooter experience released EVER… BUY THIS GAME!!! or try it for free here!

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